//==============================================================================
// walrus_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_IdleA
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal GreySeal_BoredA
				connect hitpointbar SetGlow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_walkA
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_walkA
				connect hitpointbar SetGlow hotspot
				Length 0.5
         }
      }
   }
}

//==============================================================================
anim attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.46 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal GreySeal_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.01 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}